Oh, crap. Never forget to write an adventure log for three days. I’m going to have to blunder through this one in a fog of lost detail and poor memory. Sorry about that.
So the session started off where the last one ended. We were standing around in this podunk little village of humans, out in the wastes. We spoke with the villagers about what had just happened, what with the huge snake monster and gnoll. We were politely informed that we’d doubtlessly just pissed of some queen whose name I can’t remember. She apparently controls a number of dangerous minions and harasses folks in the area.
Given that we were already on a mission, Baern was more interested in continuing that work than running off half-cocked after some two-bit bint with delusions of grandeur. However, the rest of the party sought more information and it turned out that the landmarks leading to the Queen’s lair matched the landmarks leading to the lost Karak Load, so it worked out (supiciously) well.
So off we traveled into the wastes. Didn’t take long before we wound up fighting some random thing out in the wilderness. I recall having fun with the fight but I have no idea who it was against. I believe we determined it had something to do with the queen but I dunno.
Anyway, we soon arrived at the gates of the Karak Load, a stone edifice rising from the blasted lands. I dunno. We trotted on in, growing ever more aware of the apparently quite horrid stink of troglodytes. Not far into the fort we found ourselves between two partially-held-open portcullis…es. Portculli? Patchouli.
Yes, so we had some patchouli-stinking troglodytes harassing us from above and to the sides, through murderholes and arrow slits. This is plainly a problem. Kemil did the sensible thing and bull-dozed (see what I did there?) his way through a wall, opening a hole for the more melee minded party members to go in and fight. I believe Ovias shocked the troggs by teleporting through the wall.
An interestingish fight ensued! People used the Kemil-hole to go to and from the trog space, and the trogs fought the ranged folks through the arrow slits. Things went fairly easily for our party, however, and in time we killed all of our opponents without much healing required really.
Tune in next time for “Dwarven Archaeology”, or “Take everything that isn’t bolted down, then come back with a crowbar”